AI Insights · Timothy · January 2024
Top 5 Virtual Pet Apps on iOS in Oceania Q4 2023
Explore the performance of the top 5 virtual pet apps on iOS in Oceania for Q4 2023, including trends in downloads, revenue, and active users.
The fourth quarter of 2023 saw some interesting trends in the performance of the top 5 virtual pet apps on iOS in Oceania. Here’s a detailed look, with data courtesy of Sensor Tower.
Pokémon Sleep from The Pokemon Company showed a notable fluctuation in its weekly revenue, peaking at $15.6K in the week of October 30. Downloads saw a gradual decline, starting at around 1.3K in late September and dropping to approximately 400 in mid-December, with a slight rebound to 759 in the final week of the year. Active users remained fairly stable, hovering around 14K to 16K throughout the quarter.
My Cat – Virtual Pet Games by Akita Limited Liability Company experienced a steady revenue flow, with weekly earnings mostly between $2.5K and $3K. Downloads fluctuated, starting strong at over 2K in late September but decreasing to around 1K by early December. Active users also saw a decline from approximately 3.3K to 2.3K over the quarter.
Dino Fun - Games for kids by Avocado Mobile Inc had consistent revenue, starting at around $1.5K and peaking at $1.8K in the final week of December. Downloads showed a significant increase towards the end of the quarter, with a rise from 1K in late September to over 1.6K by the end of December. Active users remained relatively stable, around 7K to 8K.
Cat Game - The Cats Collector! from MinoMonsters, Inc. saw its revenue fluctuate, peaking at approximately $1.2K in mid-December. Downloads were minimal at the start but increased to 337 by the last week of December. Active users followed a similar trend, starting at around 160 and ending the quarter at 268.
Pet Doctor Care games for kids by Pazu Games Ltd maintained a steady revenue, generally around $800 per week, with a small peak of $924 in mid-December. Downloads increased towards the end of the quarter, starting at 574 in late September and reaching over 1K by the last week of December. Active users also saw a rise, from 1.2K to 1.6K by the end of the quarter.
For more insights on app performance, visit Sensor Tower.